Controls: WASD, and Left or Right click to fire chronal lances. 

Lore: 

A man, terrified of death, became a chronomancer (Time Mage) in pursuit of immortality. His obsession granted him immense power, but eternal life remained out of reach. 

Near death, he discovered a gem, Chronite (solidified time mana), which slowly warped his mind and timeline. Rejected by the Universal Timeline, he was forced into the Splintered Continuum: 

a wasteland of time remnants and incomprehensible horrors. There, his body twisted into the likeness of the geometric abominations that dwell within. 

Desperate to survive, he slaughters the profane constructs and absorbs their Chronite to extend his fleeting life.

Gameplay: Every action costs Chronite. Kill enemies to collect more. The less Chronite you have, the stronger you become. Near depletion, time freezes briefly, 

but this permanently lowers your max Chronite. (If you get hit while low on Chronite you will still die, the time freeze ONLY triggers from time and action based depletion)

How Long Can You Last?


Extra Game Play Information is confused: The player is sustained of off a gem called chronite. Every action the player costs chronite, this includes existing. The goal is to get the highest score you can. If the player runs low on chromite time will freeze for a short time, but this permanently reduces the max chronite you can hold. The amount of chronite you have left is illustrated by the circle on the player sprite as well as the color shifting. The time freeze effect is on cooldown when the details on the player's sprite stop spinning.

Credit to Nihilore for the music, "Don't give into despair"

Please leave a comment with feedback, so  I can make better games in the future. Thank you for taking the time to play my game. 

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