A tower defense game where you ARE the ENEMY.  Do your best to follow your commands and destroy the magic statue that gives life to the land.  After each randomly generated wave, the difficulty increases. What wave can you reach, you will only know if you play. Make it to a high wave; let everyone know in the comments!

PS, Please give constructive criticism and feedback on how I can improve my game dev skills.(I already know I need to improve my sprites)

Also, thank the people who created the sprites I used in this game. You should be able to tell witch ones other people made, they are the good ones.

Comments

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Really awesome! I loved the random elements you've added to the game. The aesthetic is really nice, I'd say for this type of game the sprites fit perfectly. I think for the future it'd be great to work on some of the game design aspects that come along with randomization. For example, often the turrets would spawn at the exact same place as the player respawns at, and since there is a delay before the player is teleported back, the player takes instant and unavoidable damage. Only thing I think could be improved on sprites is more of them! Specifically it might help to add impact frames to the turret on hit so further showcase it taking damage!
Really good job!

Thank you so much, there is a damage animation but for some reason, it does not trigger a lot of the time. I agree I really need to work on randomization, I( did a supper basic randomization and it is kinda glitchy as is the respawn. Thank you for the feedback and for playing my game(: